Versions:

  • 2025.3

TrenchBroom 2025.3, published by Kristian Duske, is a contemporary cross-platform level editor purpose-built for games that run on id Software’s Quake engine, enabling designers to construct, texture and export 3-D environments for titles such as Quake, QuakeWorld, Hexen II and modern source-port projects. The application presents an immediate 3-D viewport in which brushes, entities and lighting can be manipulated with real-time visual feedback, eliminating the traditional need to compile and launch the game repeatedly to check progress. Orthographic and perspective cameras, configurable grids, clip tools, vertex editing and UV mapping controls streamline the iterative process of shaping interiors, exteriors and gameplay zones, while built-in support for Valve 220 map format, standard Quake textures and WAD/PK3 packages keeps asset pipelines consistent with legacy toolchains. Level files produced in TrenchBroom are saved in standard .map format, ensuring compatibility with compilers like QBSP, VIS and LIGHT, so completed stages can be sealed, optimised and lit through existing build scripts. Because the program runs identically on Windows, macOS and Linux, distributed teams can exchange the same project folders without conversion, and version-control systems such as Git track the plain-text map data efficiently. Hobbyists use the editor to recreate classic death-match layouts, whereas indie studios leverage it for commercial retro shooters or total conversions that rely on enhanced Quake engines. The software is available for free on get.nero.com, with downloads provided via trusted Windows package sources (e.g. winget), always delivering the latest version, and supporting batch installation of multiple applications.

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